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dburf on custom paint program
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dburf on custom paint program
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L G
Advanced Member
Posts: 38
2/20/2014 2:56 AM
When i try to run dburf on a custom paint program it doesn't work. It works with clones of standard programs but doesn't work on paint programs.
Anyone know how i should generate compile / or add in the program logic so that dburf can work with the program.
Woozy
Veteran Member
Posts: 709
2/20/2014 2:21 PM
Hi L G,
I've never used dburf before, but I can see why it would be handy...thanks for the tip.
In any case, I just tried running it on a couple of our custom programs (using LSF 9.0.1) and it worked fine.
- Are you getting an error when you run it? If not, what is it returning?
- I assume you've already compiled the program and it compiled without errors?
- What LSF version are you using?
jaherb
Veteran Member
Posts: 164
2/20/2014 2:32 PM
LG... make sure you have the "In Production On" switch in pgmdef set on.
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